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#31
Users' Playground / Re: UP plans?
Last post by yeebus - Jun 28, 2026, 06:49 AM
i think you hit the nail on the head for sure with the minecraft server lol thats exactly what we dealt with

and the skeleton was just a little scene Asaklair putt together for the landing page he built, nothing much more special than that (but there is audio on that page)
and there are definitely some dots to connect elsewhere... glad someones looking hehe
#32
Announcements & News / zines being printed...
Last post by yeebus - Jun 27, 2026, 03:46 AM
hey everyone, just wanted to let you know our magazines are being printed and will likely be done on monday. we have a very limited amount but we can send some out for roughly the unit price and shipping... Unsure what that would total out to per magazine but well figure it out and get back to you (we would not be making a profit on this). if anyone is interested send us an email and we can go over the details of getting it out to you!
youaremachines@gmail.com
:))
#33
Users' Playground / Our old minecraft world file (...
Last post by Asaklair - Jun 23, 2026, 03:58 PM
Was chatting in our XMPP chatroom about minecraft and felt like this would be cool for people to explore around. Here is a download link! https://drive.google.com/drive/folders/1qDm4zZA5gQpa3g6QjZZblcT0Tw0nAWzm?usp=sharing

If something on it is screwed up just let me know and I can try to fix it lol
#34
General Discussion / Re: upcoming little game jam!
Last post by yeebus - Jun 20, 2026, 10:23 PM
oh I know juniper dev, shes super cool! keep us in the loop if you find some good submissions from that one
#35
General Discussion / Re: upcoming little game jam!
Last post by GRIDHOG - Jun 20, 2026, 02:28 PM
it feels like jam season.. much happening at once

https://itch.io/jam/theveryseriousjuniperdevgamejam - i saw this one but forgot about it by the time it started, won't be participating but im looking forward to the results!

https://itch.io/jam/bad-jam-3 - the theme of this one is satellite, i started something for it but eventually decided to continue the project on my own time. keep an eye out though, people are cooking up some cool stuff

another jam ill actually be joining is another one organized by a friend, its a small private one so the link may have to wait until its done..  :-X but im looking forward to it
#36
General Discussion / Re: A Mocap Thread, I Guess!
Last post by GRIDHOG - Jun 17, 2026, 02:52 PM
another project i've been doing: taking a rigged model rip of cruelty squad's foxtrot and making it mmd (and thus also mmc mocap) compatible. mmd is picky with bones so he's kinda janky, but overall still works with the program
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#37
General Discussion / Re: A Mocap Thread, I Guess!
Last post by GRIDHOG - Jun 17, 2026, 02:42 PM
Quote from: Troid41 on Jun 17, 2026, 02:33 AMThis is peak, you could do a lot of funny bits with your Miku mocap xD And yeah, most other options for mocap that are free are often either complicated or require a PC that can handle more stuff :")
I've been digging for a while for something for Vtubing and it is pretty frustrating looking for something that meets your needs specially if you have a very specific goal in mind, almost makes you want to create your own tool but as soon as I looked up how to do it I already gave up looking at the documentation ;_;

Thanks!! I definitely have ideas, especially since i can probably export motions and clean them up in MMD. you're supposed to be able to anyway but the one time i tried it didn't work, i'll figure somethin out.

MikuMikuCapture doesn't have kinect hand tracking (although it lets you connect a wiimote for better wrist tracking, don't have one but that's really cool as an option) so if i ever do venture into doing more stuff its gonna be weighed against how much i want hand tracking. and i'm pretty expressive with my hands so it could very well be enough for me to power through and figure something out  :P

when it comes to vtubing especially it can be a real pain, especially if you don't wanna deal with unity  :'(
#38
General Discussion / Re: A Mocap Thread, I Guess!
Last post by yeebus - Jun 17, 2026, 04:41 AM
Quote from: Troid41 on Jun 17, 2026, 02:33 AMThis is peak, you could do a lot of funny bits with your Miku mocap xD And yeah, most other options for mocap that are free are often either complicated or require a PC that can handle more stuff :")
I've been digging for a while for something for Vtubing and it is pretty frustrating looking for something that meets your needs specially if you have a very specific goal in mind, almost makes you want to create your own tool but as soon as I looked up how to do it I already gave up looking at the documentation ;_;
dude yeah thats what i noticed as well. like live2d looks like so much fun but the payment plan and learning curve are just not something i want to dive into right now yk.
#39
General Discussion / Re: A Mocap Thread, I Guess!
Last post by yeebus - Jun 17, 2026, 04:39 AM
Quote from: GRIDHOG on Jun 16, 2026, 10:02 AMThanks! part of me really wants to dig into those more high-technical-effort(or patience)-zero-cost options and the other part of me is like "i got 1 program working. im happy. im content" lmaoo

I know someone who does vtuber rigging stuff and its really crazy what people are able to achieve. i tried it myself but i don't even really use blender (lags real bad for me) so trying to work with the technical standard gets a bit awkward. (especially since i was doing a low poly texture based face, which i KNOW is possible to make responsive to tracking. somehow.......)

I like the kinect because since its so old it's pretty well compatible with my computer as opposed to like high end Ai Webcam stuff, on the other its kinda funny how i've run into incompatibilities with dependencies because i accidentally downloaded the 32 bit version of something thats incompatible with a 64 bit version of a thing and vice versa. i imagine you don't really have to worry about that kind of thing with more modern setups  :P

best of luck next time you give it a shot!
i did do some rigging in after effects in some classes and made a very simplistic character controller for my grad animation which was lots of fun but its a lot of work to get it right.
and either way ur learning a lot of this technical computery stuff I think is weirdly getting lost with the simplicity that is encroaching on modern operating systems to the point teenagers dont know how file systems work anymore... freaky
#40
Music / Re: Favorite OSTs
Last post by yeebus - Jun 17, 2026, 04:34 AM
where's your head at rocks, we have it on mechnet!!