Main Menu

Recent posts

#51
Art / Re: WIP art piece based on F&H...
Last post by Morgaen_Rei - Feb 03, 2026, 02:45 AM
#52
Art / WIP art piece based on F&H: Te...
Last post by Morgaen_Rei - Feb 03, 2026, 02:39 AM
Here is some fun exploration of combining pre-made backgrounds in Quake and art retouche.

Me and my friend are huge fans of F&H series, so we decided to make a small piece as a reminder of a one in-game fishing mechanic from an upcoming update that we helped to debug properly.

We are also a Sonic fans so naturally our first thought when confronted with any sort of fishing, was "Big!" with his own esoteric fishing game.

The background was composed and retouched by me with a guidance of my good friend, and she drew the characters. WE are still planning to finish it one day, but as of now we are quite busy with other stuff in our daily lives, but I still wanted to show what kinda of things are possible to pull off by combining premade 3D backgrounds with a handdrawn characters.

Oh wow, this got quite big (pun intended!)
Anyway, if you have any questions or comments feel free to drop some, I would love to hear all your thoughts and impressions! Keep in mind that's still WIP!
___

Apologies for abysmall colors, but color compression is a bitch and limit is just above 5mgb and I'm far too lazy to set up an external link... Can we do something about that?
#53
Websites / Re: One of the biggest active ...
Last post by Morgaen_Rei - Feb 03, 2026, 02:02 AM
Think in this case you gonna enjoy this one: https://www.youtube.com/watch?v=eheKKQdhCs4

You actually can learn the ropes pretty easily - the enter knowledge on map editor like Trenchbroom is not that demanding and you can begin mapping for virtually any ID tech game or for any other game that has Trenchbroom intergration like Cruelty Squad. Give it a go, it's indeed a lot of fun! :)
#54
Websites / Re: One of the biggest active ...
Last post by yeebus - Feb 02, 2026, 11:43 PM
always cool to see a community come together so passionately to keep things like this alive. ill be honest i was never a quake guy (or a gamer in general - @Asaklair is) but its really inspiring just to click through some of the sceneries and screenshots and admire the architecture and effort thats gone into it. id really love to get more into 3d and stuff, ive never been super awesome at that but it seems fun
#55
MechNet Radio / Re: Radio Suggestions
Last post by Morgaen_Rei - Feb 01, 2026, 11:24 AM
https://www.youtube.com/watch?v=UfkitpwMt6Y

A cool mixtape!

Also why like half of my playlist already in lol?
#56
Websites / One of the biggest active Quak...
Last post by Morgaen_Rei - Feb 01, 2026, 11:12 AM

https://www.slipseer.com/

Is an immense treasure for everything Quake related. Jams, maps, models and other miscellaneous stuff like wads and textures.

The biggest hottest release I recommend you to check out (that's sounded better in my head, not gonna lie) is the Brutalist Jam 3. The total conversion that preserves Quake identity while adorning it in concrete murderzones. It's a huge community map pack that has over 77+ maps that takes hours to beat.

https://www.slipseer.com/index.php?resources/quake-brutalist-jam-iii.549/

Be sure to drop your opinion on it in this thread!
#57
General Discussion / Re: upcoming little game jam!
Last post by Morgaen_Rei - Feb 01, 2026, 10:54 AM
Brother, this is such cool shit! I had no idea this was even a thing? (Why de heck I was not???) Anyway, thank you for sending me down spiraling on another rabbit hole, my ADHD brain can't thank you enough! XD


Do wanna share something similiar in spirit to this: https://www.slipseer.com/index.php?resources/liminal-spaces-jam.359/
This is set of Quake maps made to emulate the liminal space experience. It's pretty close in spirit to SOUP ideas.
#58
MechNet Radio / Re: Machine girl
Last post by Screw - Jan 31, 2026, 07:08 PM
machine girl has some serious bangers, would love to have more on air >:3
#59
Site Suggestions / Re: Plans for site expansion?
Last post by Asaklair - Jan 28, 2026, 09:07 PM
IRC is something I have wanted to do but I was not sure of the amount of people who would be down for it. Now that you have expressed actual interest I will definitely get one going
#60
MechNet Radio / Re: Machine girl
Last post by Asaklair - Jan 28, 2026, 09:05 PM
very good recommendation! i will take a look at this and some others from machine girl